Every game is a replay
Games are saved as full replays. Rewatch the betrayal, share the clutch comeback in Slack, settle the argument with the tape. The retelling is half the team building.
Team building that doesn't feel like team building
Antics is fast, ferociously fun multiplayer games your whole team can play in the browser — no installs, no awkward icebreakers, no one asking “two truths and a what?” Fifteen minutes of play, weeks of inside jokes.
Trust falls. Forced icebreakers. A scavenger hunt nobody asked for. Your team can smell mandatory fun from three time zones away. So we started from the opposite end: a genuinely great game — sharp, fast, a little chaotic — and let the team building happen the way it actually happens. People play, people laugh, and suddenly the new hire has an inside joke with the staff engineer.
Every game going on at your company, in one place — who's playing, who's one seat short. No making join links, no digging through Slack to find the room, no ads holding people back.
Some games pull the whole group in at once — fifteen loud minutes together. Others run async, chess-style: take your turn between meetings and let a rivalry simmer for days.
Rounds built for laughter and trash talk — short enough to open a standup, addictive enough to run long. Any browser, any machine, even the bad hotel wifi at the offsite.
Games are saved as full replays. Rewatch the betrayal, share the clutch comeback in Slack, settle the argument with the tape. The retelling is half the team building.
Stats and achievements that stretch across every game your team has ever played. Friendly competition gives people a reason to come back Thursday — and the quiet ones a way to shine.
One platform, many games — starting with Combusting Cats, our push-your-luck card game where you'd best not be holding the cat when it goes off. New games drop onto the same shelf, so game night never goes stale.
Teams that play together don't just like each other more — they ship better. Shared play builds the trust that makes someone speak up in the design review, ask the “dumb” question, and pick up the pager for a teammate.
Remote and hybrid teams lose the hallway. Play gives it back — a regular, low-stakes place to be people, not avatars.
Laughing at the same disastrous card draw builds psychological safety faster than any all-hands slide can.
A fifteen-minute round resets a room. Use it to open the retro, close the sprint, or rescue the 3pm slump.
Free to play. Nothing to install. First round in under a minute.